HENRIK SANDIN
Senior Level Designer
Play as the clashing couple Cody and May, two humans turned into dolls by a magic spell. Trapped in a fantastical world, they’re reluctantly challenged with saving their fractured relationship by the suave love guru Dr. Hakim. A huge variety of gleefully disruptive gameplay challenges stand between them and their return to normal.
Summary
Specification:
It Takes Two
My responsibility during "It Takes two" ranged from building blockouts for levels, prototyping mechanics, creating side content and scripting narrative gameplay moments. The two main chapters I worked on was Garden and Music but I also supported and helped other Level designers with their levels in various ways, all the levels I had ownership over and was responsible for was taken from early prototype stage to final product while coordinating with both Artists and programmers. This included bug fixing and networking of all the scripting that was present in the levels.
(Cutie "The Queen")
(Tree "Fresh Air")
(Music "Symphony")
(The Attic "Setting the stage")
(Joy "Garden Boss fight")
(Garden "Trespassing")
Besides building levels blockouts and prototyping mechanics I also had several side-content interactions/minigames I was responsible for. They were all taken from early prototype stage to final polish while coordinating with Artist and Animators, these interactions were all placed out in different hub areas and locations throughout the entire game.
Levels - Responsibilities & contributions
Level Design - Highlights
Minigames & Side Content
Screenshots