I worked on the level from start to finish, creating everything from achictecture to combat layout on all parts of the level, scripted all gameplay, puzzles & combat encounters. During the blockout phase of the level, I worked with WIP meshes & high detailed whitebox props. This allowed me to create areas & instantly sell the visual of it. Establishing the mood & visual of the areas was very helpful during the development, this allowed environment artist to quickly understand how the level was going to look & feel.
I stayed in constant communication with the lighting artist, making sure to highlight the correct path & improve overall readability of the map. The main objective for the level was to get to the radio tower, by design players were constantly progressing towards it. I frequently worked with framing the radio tower, making it visible from various locations. This created a better sense of direction in the level, making it easier to navigate.