HENRIK SANDIN
Senior Level Designer
(Radio tower telegraphing where to go)
(Alleyway)
(Office area)
(Street infront of the park area)
(Side area next to enemy camp)
(Street infront of enemy camp)
(Garage area)
Worked with a lot of different disciplines getting the level ready for E3, pushing forward moment to moment gameplay. Setting up combat encounters, puzzels & other scripting. During the design of the level I worked with already existing architecture & tweaked it, creating the combat/cover layout for each area of the level.
OVERKILL’s The Walking Dead is a four player co-op action FPS, where you fight the dead as well as the living. Set in The Walking Dead Universe, you and your group try to survive in a post-apocalyptic Washington D.C.
(Blockout/whitebox to final art version)
(All levels/missions are featured in the live version of the game)
(Screenshots of the level)
Summary
Specification:
My responsiblites during "Overkill's The Walking Dead" ranged from building blockouts for levels, scripting combat encounters, modeling whitebox props in Maya 3D. The main level I worked on was "Listening In" and "Hell or High Water", addtionally I also gave feedback and supported other level designers with their levels throughout production.
(Examples of main paths being highlighted)
OVERKILL's The Walking Dead
Levels - Responsibilities & contributions
Mission: "Listening In"
Mission:"Hell Or High Water"
Screenshots