Play as Zoe and Mio, embrace mind-blowing moments as you're pulled deep into the many worlds of Split Fiction and it's wonderful scenery, a boundary-pushing co-op adventure that is perfect to experience with a friend or a loved one.


Summary

Specification:

  • Release date: 2025, March 6th
  • Engine: Unreal Engine 5
  • Genre: 2 player Co-op, action
    adventure platformer.


    • Level: "Infiltration" - Early layout blockout & level mechanic prototyping.
    • Level: "Down the Rabbit Hole -Early layout blockout & level mechanic prototyping.
    • Level: "Prison Courtyard" - Early layout blockout & level mechanic prototyping.
    • Level: "Run and Gun" -  Early layout blockout/Level concept & Character ability prototyping.
    • Chapter: "Final Dawn" - Early layout blockouts, Character ability prototyping and general design prototyping.
    • Chapter: "Hopes of Springs" - Character ability prototyping and general design prototyping.

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Design - Highlights

Inbetween_01
PrisonCourtyard_02
Infiltration_07
Infiltration_01
Inbetween_04

Split Fiction

My responsibility during "Split Fiction" ranged from building blockouts, scripting level mechanics and prototyping player character abilites. The main chapter I worked on was "Final Dawn", I was the main designer responsible for the development of everything for this chapter in the early stages of development. I also gave feedback and supported other designers with their mechanics/locations throughout my time at the studio. As I left the project before release, other designers kept iterating on the locations/designs I had ownership over, hence a big thanks to the entire team who helped take my early prototypes/concepts and level blockouts the entire way to release.

Levels - Responsibilities & contributions

Screenshots