Experience the first-ever open world of Star Wars game and explore distinct locations across the galaxy, both iconic and nw. Risk it all as a scoundrel Kay Vesss, seeking freedom and the means to start a new life.

Summary

Specification:

  • Release date: 2024, August 30th
  • Engine: Snowdrop
  • Genre: Singleplayer, action open world, third person



    • Location: "Toshara" - Layout, world encounters & events, wanted system & general feature implementation.
    • Location: "Jaunta's Hope" - Layout, scripting, ambient life & bug fixing. Was featured at gameplay world reveal at Ubisoft Forward 2024.
    • Location: "Pyke Syndicate Workshop" - Layout, scripting, combat encounter & bug fixing. Was featured at gameplay world reveal at Ubisoft Forward 2024.
    • Location: "Flyer Ridge" - Layout, scripting & bug fixing.
    • Location: "Shipjacker Workshop" -  Layout, scripting, combat encounter & bug fixing.
    • Location: "Typhon's Rock" - Layout, scripting, combat encounter & bug fixing.
    • Location: "Makal's Gambling Parlor" - Layout & ambient life pass.
    • Location: "Crimson Dawn Hideout" - Layout, scripting, combat encounter & bug fixing.
  •  
    • Landmarks: Abandoned Cantina, Bosan Mound, Dabàh Power Station, Kadùa Village, Sengà Farm, Traveler's Crossing, Sopàshi Farm, Runner's Gate, Haskà Circle, Vagrant's Camp.

      (Also created/had ownership over 50+ points of interest layouts/locations on Toshara, blocked out Shaska's Hold, Mountain Hideout, additionally did layout support, scripting support & bug fixing support for both Planet Tatooine & Planet Akiva.
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Star Wars Outlaws

My responsibility during "Star Wars Outlaws" ranged from building blockouts for locations, scripting combat encounters, creating landmarks and spearheading various features. The main planet I worked on was Toshara, I was the main level designer responsible for the macro part of the planet. I also gave feedback and supported other Level designers with their planets/locations with blockout, scripting & bug fixing. All the locations I had ownership over was taken from early blockout stage to final product while coordinating with Environment Artists and other disciplinens. 

(Toshara "Jaunta's hope")

(Toshara "Flyer ridge")

(Toshara "Pyke syndicate workshop")

(Toshara "Shipjacker workshop")

(Mirogana "Makal's Gambling Parlor")

(Toshara "Open world")

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Besides building main location/layouts and overseeing planet Toshara, I also built & scripted several Points of Interests and Side Locations. They were all created while coordinating with environment artists and other disciplines, they were scattered across planet Toshara to make sure the player was rewarded for exploring optional paths.

Levels - Responsibilities & contributions

Level Design - Highlights

Points of Interests & Side Locations

Screenshots