HENRIK SANDIN
Senior Level Designer
Experience the first-ever open world of Star Wars game and explore distinct locations across the galaxy, both iconic and nw. Risk it all as a scoundrel Kay Vesss, seeking freedom and the means to start a new life.
Summary
Specification:
Star Wars Outlaws
My responsibility during "Star Wars Outlaws" ranged from building blockouts for locations, scripting combat encounters, creating landmarks and spearheading various features. The main planet I worked on was Toshara, I was the main level designer responsible for the macro part of the planet. I also gave feedback and supported other Level designers with their planets/locations with blockout, scripting & bug fixing. All the locations I had ownership over was taken from early blockout stage to final product while coordinating with Environment Artists and other disciplinens.
(Toshara "Jaunta's hope")
(Toshara "Flyer ridge")
(Toshara "Pyke syndicate workshop")
(Toshara "Shipjacker workshop")
(Mirogana "Makal's Gambling Parlor")
(Toshara "Open world")
Besides building main location/layouts and overseeing planet Toshara, I also built & scripted several Points of Interests and Side Locations. They were all created while coordinating with environment artists and other disciplines, they were scattered across planet Toshara to make sure the player was rewarded for exploring optional paths.
Levels - Responsibilities & contributions
Level Design - Highlights
Points of Interests & Side Locations
Screenshots